Magic Carpet
Wizard✧
A little mischief. A little magic.
An endless world beneath your feet.
ENTER TO BEGIN · HEADPHONES RECOMMENDED
0 POINTS
Skim low to gather power
Chase a ghost.
Take turns on the same course. Race your opponent’s fastest flight, then pass the keyboard.
W / S climb & descend · A / D steer · SHIFT boost · SPACE roll
Aim & hold CLICK to shatter props · 1 / 2 / 3 select spells. Ghosts are intangible. Right click bends time; the race clock stays in real time.
R retries your turn on the same course. Personal bests stay saved.
Fly through every gate for +12 skyfire and a rival time split. Crashes reset to the last checkpoint; the clock keeps running. Three minute limit.
A beautiful
close call.
The sands will keep your story.
Catch your
breath.
A little know-how.
01 / Chase the ground
W climb, S descend. A D steer. Low flight is faster and builds skyfire. Hold SHIFT to boost. Skim the glowing cliff faces at 6–46 m altitude for extra speed and skyfire. Keep clear of buildings.
02 / Make a little magic
Aim and hold click to cast. 1 Fireball, 2 Lightning, 3 Wind blast; Q cycles. Wind reflects incoming shots and fans burning enemies. Click an incoming shot just before impact to parry it back at its attacker. Frost sets up fire shatters.
03 / Find your flow
SPACE barrel roll above 4m. Near misses, golden rings and defeats build a chain and refill your Hourglass. Right click toggles slow motion; the meter shows seconds remaining. Archer sightings briefly slow time for 5 reserve. Touch gold wisps to keep your chain alive.
04 / Burn a little brighter
Kill monsters for loot. Spell levels persist through the run; Rapid Fire, Fury, Focus and Overdrive are timed boosts. Bosses fly independently: attack, skim past or boost away. Scarabs have two fragile wards; other bosses are vulnerable immediately. Pink hearts heal; blue Ward hearts heal and shield. Magnets last 18 seconds, with repeat pickups extending the timer up to 32 seconds.